Tom Cerul's Homebrew Earthdawn rules and resource links

last update: 12/19/2004 Don't Panic

Gaming Schedule

To be decided.

Character Concepts:

It is your responsibility as a player to make a character who can and will get along decently with the rest of the members of the party.

It looks like we could have a fairly large group. Scheduling is going to be difficult and we might have to play without everyone. Try to come up with a couple of reasons that your character might be too busy to hang out. Get two or three things for the city and a few more for while in the countryside.

Skills:

Starting Skills

As per second edition, PC's start with rank 1 in an artisan skill, 2 ranks in knowledge skills of their choosing, and a number of rank 1 skills equal to your charisma step.

In addition, I'm adding rank 1 in one of these skills: cooking, fishing, hunting, riding or swimming. This is a freebie to round out your character a bit.

Learning Skills

When learning skills, it takes a number of days equal to your new rank to train. Tutors cost 25 per day and are needed throughout training. The legend point cost is half that listed in the book on page 222. After training, the character must use the skill regularly for a number of weeks equal to the new rank before further training will help.

Karma

Karma can be used for any roll of a discipline talent. In my world, you can use karma on any roll but it costs 2 points of karma for one die.

Combat:

Initiative:

Initiative is rolled once at the beginning of combat. The numbers are written down and that order is followed for the rest of combat.

Waiting: On your turn, you can decide that you are waiting until something happens. You can decide to wait until the next round begins and so have the highest initiative. If multiple people wait, they roll initiative when they decide to act again. If all participants wait, initiative is completely re-rolled when someone decides they want to act.

Talents which affect initiative allow their user to re-roll when they are used.

Downtime:

I like and use the Earthdawn Down Time and it's Supporting Documents from Ellipsis Publishing.

Spell Creation

The Pamphlet of Astral Craft is my favorite method of inventing new spells.

Character Creation

I like EDCG(Windows) the Earthdawn Character Generator. Use it or don't.

Racial Limitations on Class

This is a social limitation. Folks only think that Obsidimen can't be archers. Disobeying the racial class limitations may confuse NPC's that you meet, but that's their problem.

More Equipment

Here's the equipment that I've made up or changed:
Item cost weight
Cask of Brandy 12 silver
Rope Half normal price unchanged
10' Rope 4 silver 5 pounds
20' Rope 7 silver 12 pounds
50' Rope 12 silver 25 pounds
10' Cord 4 copper
20' Cord 7 copper
50' Cord 12 copper
Armour Repair Kit 20 silver 10 pounds
Blank Books, wood covers 1 silver per page
Doublet, Plain 2 silver
Doublet, Fancy 20 silver
Padded Leather Armor 12 silver 18 pounds
Espagra Leather Armor 3/1 80 silver 15 pounds
Padded Espagra Leather Armor 4/1 85 silver 17 pounds